Packing Pests
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0x100 X - Spawn Object
0 - Candy
1 - Spider
2 - Bonus
0x101 X, Y - Spawn Object
0x101<1> Y - Spawn Object (All)
0x101<2> Z, Y - Spawn Random Objects
0x101<3> Z - Spawn Random Objects (All)
X = Which Worker
Y = Object
0 - Candy
1 - Spider
2 - Bonus
Z = Time in Ticks
Used values: 0x180, 0x240, 0x300
0x102 Y - Camera Angle
X = Variable
0 - Default (Unused, doesn't use Y)
1 - Normal (Unused, doesn't use Y)
2 - Normal View
3 - Pulled Forward (Unused)
4 - Pulled Back
Y = Time in Ticks (Used values: 0x48, 0x60)
0x103 - Clap
0x104<0> - Despawn Background Workers (Unused)
0x104<1> - Spawn Background Workers (Leftover)
0x104<2> X - Move Workers into view over X ticks (Used value: 0xC0)
0x104<3> X - Move Workers out of view over X ticks (Leftover)
0x104<4> X - Player Moves with Background Workers (Leftover)
0 - Disabled
1 - Enabled
0x104<5> - Workers stay Hidden in the back
0x105 - Worker Animations
0 - Beat Animation
1 - "Double up!" Animation
0x106 X - Curtain
0 - Disabled
1 - Enabled
0x106<1> - Curtain slides to the left
0x107 X, Y - Signal
X = Flag
0 - Disable
1 - Enable
Y = Type
0 - "Double up!"
1 - "!!"
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Subs:
0x56 - "Double up!"
0x57 - "!!" (Leftover)
0x58 - Candy (Practice)
0x59 - Spider (Practice)
0x5A - Bonus (Practice) (Unused)
0x5B - Normal Pattern
0x5C - Altered Pattern (Leftover)
0x5D - Offbeat Pattern (Leftover)
0x5E - Bonus
0x5F - Double up!
0x60 - !! (Appears 3.5 beats later) (Leftover)
0x61 - Candy (Background) (Unused)
0x62 - Spider (Background)
0x63 - Bonus (Background)
0x64 - Normal Pattern (Background)
0x65 - Double up! (Background)
0x66 - Altered Pattern (Background) (Leftover)
0x67 - Packing Pests (Practice)
0x68 - Packing Pests (Real Game)
0x69 - Packing Pests (Skipped Practice)